About

I have always found that leading great teams requires the ability to solve problems creatively. I believe what makes an authentic web product is a profound faith that together with hard work, compassion and cooperation, we can build a better journey for our software users.

My web designs are about the great teams that stand behind a great product. Our ideas, our efforts, our communities – our future. This site is about people, each and every one of us, and the role we can play in our teams to enrich the lives of the people who use our designs.

- Greg Dolinar

Bibliography

I'm a hard working designer who is fueled by my ambition to allow my software users to have the very best journeys they can; not just for their sakes, but for all generations to come. We are all doing our best to live in the present, our goals are to think about how our users’ needs intersect with our product while providing them with every opportunity to access our product online; paying for those pain points or product requirements as best we can, whenever we can. I am living my life as a designer in Georgetown Ontario, and I am committed to leading our future with better and more inclusive designs.

I am committed to generating designs where they are going to be, not how we remember they were. Small and medium sized businesses are our future. We need to get smart with design and move towards basing reputation on forward based design thinking!




Portfolio

Application Development - Mobility Games

Websites

Frozen Wasteland Entertainment

Dolinar Designs

von Keitz Law Firm

Learn by Equine Inc

Sketches

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A sketch of a horse on our farm.
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A sketch of Marilyn Monroe.
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Garfeild
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One of our neighbourhood pups.
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A hawk near our home.
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Garfeild on the prowel.
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A turtle basking in the sun on a pond near our home.
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Our dog Jersey.
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Graphic Art



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An alien concept from my work with Forzen Wasteland Entertainment Inc.
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My concept art process for developing alien characters for Frozen Wasteland Entertainment.
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Logo development for a Indie Game I worked on.
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A villian character concept for a Indie game I worked on.
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Invitations I developed for our wedding.
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A poster I developed for a persons retirement
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Some spacecraft concepts.
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My concept art process for developing alien characters for Frozen Wasteland Entertainment.
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UX Process

Mountain View




Brainstorm & Market Research



Assess the strengths and weaknesses of your competitors’ products against your users' needs. I begin my design journey by conducting a Competitive Analysis on what the market is offering to users of similar products.



Refine Design Model



Capture user behaviors, pain points, motivations, and needs from contextual inquiries about the product. I conduct interviews to capture data by breaking down participant feedback into predominate themes that motivate participants to use a product.



Cognitive Refinement



Identify users' thought processes and desired reactions toward each product requirement. Identify target user groups preferred application requirements by using a statistical analysis to generalize preferred software mechanics.



Wireframes & Prototyping



Communicate abstract concepts with users and get users involved early in the design process with quick and inexpensive prototypes and generate feedback. Uncover usability issues and validate design decisions based on actual user reactions.



High Fidelity Mockups & Prototypes



Apply product branding, grid structure, typography, color scheme, and icons. In this step of the UXD process I developed a mockup of the User Interface to ensure the usability of the software/web site, ensuring the usability of the product.

Software Use & Interation



In the final stage of the design process we used the software/website and begin the iterative process of fixing bugs and adding in new features to keep the software fresh as it is being used.

Mountain View



UX Research

Conference Proceedings: University of Guelph Accessibility Conference August 2014





Journal Publication: ACM Transactions on Computer-Human Interaction, Vol. 23, No. 2, Article 12, 2016



Resume

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